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Old Feb 06, 2008, 08:44 PM // 20:44   #21
Jungle Guide
 
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Ok the main issues that keeps on coming back are:

1. Multiple echoing and spamming of high cost degen hexes like [skill]conjure nightmare[/skill].

2. Spamming of low cost hexes to cover high value hexes.

For (1) I would like to point out the high casting cost of the hex in question, spamming 25e spells is very feasible but really theres so much more you could be doing with that much energy, especially when you take into account that i'm not suggesting a change to max degen cap. You could have a million Nightmares on your toon, it still would only mean a max of -10 degen.

For (2) the solution is simple: Make hex removal skills remove all the hexes with the same name on target toon.

Various:

Insidious Parasite.

Thats not a degen hex. Not affected by the changes i'm suggesting.

"Tanking Necro echoing Life siphon".

I did state that there would be no change to regen cap, +10 HP pips is all you would be getting anyways.
And i can tell you from experience that doing that does not even remotely work.

"regen insufficient to counter degen".

No change to the 10 pip cap, if you are countering degen with regen then the end result is the same as now.
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Old Feb 06, 2008, 10:58 PM // 22:58   #22
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Soul Barbs + Recurring Insecurity + Parasitic Bond + Parasitic Bond + Parasitic Bond + Parasitic Bond + Parasitic Bond + Para.......

I see major issues, even if the degen is left at a +/- 10 cap. Giving someone a -10 degen from Parasitic Bond and no other skill should not happen. This changes more than just hex stacking. It changes the way skills function. This is major balance breaking.
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Old Feb 06, 2008, 11:21 PM // 23:21   #23
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MagmaRed beat me to it.

What you are proposing is not a buff; its asking Anet to create a game imbalance.

hex removals are not plentiful. Compared to the number of AoE hexes, spammable covers, and lockdown hexes that exist in this game, they are few and far between. To ask Anet to turn any degen hex into a copiable cover hex looks like you want to try a specific build that does not work within the games rules.

While I applaud ingenuity, this is not the right way to go about it. There are plenty of ways to max out degen in this game already without reapplying the same single hex to the same target at the same time. The coverhex capability of degen builds would spiral out of control if this was done as you ask, making hex spells more powerful than conditions in terms of spread rate.

To put it another way; how powerful would dazed be if you could re-apply poison every time you hit someone with apply poison on your bar? Every monk would have to run RC just to keep their teams protected from such a threat. Likewise, every monk would have to run Divert just to prevent a single illusion mesmer form loading their status bar with a single hex to protect Migraine.

If you want a buff to degen hexes, ask for uptime increase. Ask for more degen per hex. maybe even ask that the degen cap be expanded higher. But asking that they stack? imba.

/no sign this one

GGs
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Old Feb 07, 2008, 07:51 AM // 07:51   #24
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I dun want to see more hex craps in TA.
/notsign
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Old Feb 07, 2008, 07:59 AM // 07:59   #25
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Quote:
Originally Posted by Sleeper Service

Quote:
Originally Posted by newbie_of_doom

I don't see why you want energy regen and healing breeze (care?) to be combined to a certain maxium.

Also why would hexes stack while enchantments cannot anymore (when they do it is overpowered:O)



explained.

not talking about enchantments.
Why would hexes stack and enchantments don't, and 'when they do it is overpowered' also referers to hexes stacking....
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